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Keeps DLSS, FSR, XeSS, frame generation and your GPU drivers current in one click. Nothing installs unless it's the vendor's own signed file and the hash checks out, and any swap rolls back. Open source, zero telemetry.
Keeps DLSS, FSR, XeSS, frame generation and your GPU drivers current in one click. Nothing installs unless it's the vendor's own signed file and the hash checks out, and any swap rolls back. Open source, zero telemetry.
1.6.2
1.5.2
- Streamline plug-in set updater. A game's sl.dlss, sl.dlss_g and sl.dlss_d plug-ins plus their sl.interposer/common/pcl runtime update as one atomic, version-locked set straight from NVIDIA's signed Streamline SDK. Every file installs or none does, so a half-updated set can't crash the game on launch.
- Scheme-aware updates that protect your overrides. A driver-managed plug-in on the 310.x line is left untouched, so NVIDIA App global preset and ratio overrides keep working; only same-line (2.x) plug-ins are offered an update.
- Optional support card. After an update succeeds, a small card offers a one-tap GitHub star, Nexus endorsement or share. It blocks nothing, never times out, and switches off for good from Settings. About adds a Nexus link and a live GitHub star count.
1.5.0
- No more Streamline crashes. DLSS stops swapping NVIDIA's version-locked sl.* runtime across SDK majors, or when an injector mod such as DLSS Enabler or OptiScaler is present. That swap was the cause of immediate crashes in games like Starfield and Subnautica 2; the upscaling DLLs (nvngx_dlss and the rest) still update normally.
- Catalog complete again. DirectStorage and the full AMD and Intel upscaler history are back, so "Not in catalog" no longer shows for technologies that are in fact covered.
- System & Components reliability. a driver install no longer hangs after the Administrator prompt: real progress, a hard timeout, and a clear result. Each driver is snapshotted (export plus a System Restore point) before updating, with one-click rollback in a new System Drivers section under Backups.
- Fixes and interface. resetting a DLSS override no longer leaves a phantom per-game profile; plus a full-page game detail view, a top-right command palette, and a frosted notification center with persistent links.
- GPU driver updater for NVIDIA, AMD and Intel installed vs latest per card, full driver history, and a download, signature-verify and launch-the-vendor-installer flow that never self-elevates.
- DLSS preset and frame-generation overrides through the NVIDIA driver profile, global or per game, fully reversible.
- Per-game anti-cheat and anti-tamper warning (Denuvo, Easy Anti-Cheat, BattlEye, VMProtect and more) shown before any swap.
- Broader FSR and XeSS version coverage, plus a redesigned Library, Drivers tab and game drawer.
%USERPROFILE%\DLSSync\Backups\if you want them.
%LOCALAPPDATA%\DLSSync\without an admin prompt. The portable ZIP runs from anywhere with the same settings layout.
%APPDATA%\DLSSync\per user. Prefer the installer? Grab DLSSync_1.0.0_x64-setup.exe from the GitHub release. Per user installer, no UAC, registers in Add or Remove Programs, comes with system tray, auto update and EcoQoS support out of the box.
settings.json.
%USERPROFILE%\DLSSync\Backups\if you want to copy them out by hand. Does it touch Denuvo, DRM or anti cheat binaries? No. Reads and writes DLL files inside the game directory only. Never patches executables, never touches DRM, never alters anti cheat files. Can I keep an experimental DLSS preset pinned per game? Yes. Open the game detail drawer, pick the version in the family dropdown, click apply. The pin persists in
settings.jsonand survives rescans. How is this different from DLSS Updater? DLSS Updater hot patches loader hooks. DLSSync does file IO only inside the game directory. No injection, no proxy DLL, no kernel hook. Single signed binary, no Python or .NET deps. Apache 2.0, source on GitHub. I am not on Windows 11. Does EcoQoS still work? EcoQoS is Windows 11 only. On Windows 10 the app runs fine but you will not see the leaf badge or the 'efficiency' mode activated. The catalog says updated 2 hours ago. Where is the newer DLL I just saw on the NVIDIA page? Cron runs hourly. If you need it right now, the GitHub Action behind DLSSync-Manifest has a manual dispatch button. Or wait 60 minutes.